Mecha Phantom Beast Turtletracer
Machine / Effect WIND / 3
This card's Level is increased by the total Levels of all "Mecha Phantom Beast Tokens" you control. While you control a Token, this card cannot be destroyed by battle or card effects. Each turn, the first "Mecha Phantom Beast Token" you control that would be destroyed by battle, is not destroyed.
500/2000
CARD ID: 76902476
STATUS TCG: Unlimited
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TCG Set | Symbol | Rarity | Low | Avg | Trend | |
---|---|---|---|---|---|---|
2014 Mega-Tin Mega Pack | MP14-EN001 | Super Rare | -,--€ | -,--€ | -,--€ | |
Lord of the Tachyon Galaxy | LTGY-EN000 | Super Rare | -,--€ | -,--€ | -,--€ | |
Lord of the Tachyon Galaxy Sneak Peek Participation Card | LTGY-ENSP1 | Ultra Rare | -,--€ | -,--€ | -,--€ |
This card is based on the E-1 Tracer and the turtle.
This monster, Mecha Phantom Beast Sabre Hawk, and Mecha Phantom Beast Concoruda are the only Mecha Phantom Beast monsters that don't have effects that Special Summon Mecha Phantom Beast Tokens.
Fittingly, their artworks reflect this with Mecha Phantom Beast Tokens being nonexistent in them.
This monster, Mecha Phantom Beast Sabre Hawk, and Mecha Phantom Beast Concoruda are the only Mecha Phantom Beast monsters that don't have effects that Special Summon Mecha Phantom Beast Tokens.
Fittingly, their artworks reflect this with Mecha Phantom Beast Tokens being nonexistent in them.
Mecha Phantom Beast Monster Rulings
{{:Card Rulings:Mecha Phantom Beast