Magical Merchant


Insect / Effect  LIGHT / 1
FLIP: Excavate cards from the top of your Deck until you excavate a Spell/Trap, then add that card to your hand, also send the remaining cards to the GY.
200/700 
CARD ID: 32362575
STATUS TCG: Unlimited
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YuGiOh! TCG karta: Magical Merchant

TCG SETS

TCG SetSymbolRarityLowAvgTrend
Astral Pack Four AP04-EN016 Common-,--€-,--€-,--€
Champion Pack: Game Five CP05-EN003 Super Rare-,--€-,--€-,--€
Dark Revelation Volume 1 DR1-EN134 Common-,--€-,--€-,--€
Magician's Force MFC-079 Common-,--€-,--€-,--€
Star Pack 2014 SP14-EN040 Common-,--€-,--€-,--€
Star Pack 2014 SP14-EN040 Starfoil Rare-,--€-,--€-,--€
Structure Deck: Powercode Link SDPL-EN018 Common-,--€-,--€-,--€

Rulings


TCG Rulings


Mentions in Other Rulings

Dimension Fortress Weapon: If “Magical Merchant” is flipped face-up while “Dimension Fortress Weapon” is on the field, its effect is not applied.


OCG Rulings



When resolving the effects of "Magical Merchant" and "Cyber Jar", if "Thunder King Rai-Oh" is on the field, you send to the Graveyard the card(s) which would be added to your hand.: What happens when the effects of "Magical Merchant" or "Cyber Jar" activate while "Thunder King Rai-Oh" is on the field?

When resolving the effect of "Magical Merchant

Previously Official Rulings


You need to show the cards to your opponent, including the one you keep.

If you pick up your entire
Deck and there were no Spell or Trap Cards, then "Magical Merchant"s effect disappears.

Mentions in Other Rulings

Thunder King Rai-Oh: If "Crystal Seer's", "Magical Merchant's", etc. effect activates while "Thunder King Rai-Oh" is face-up on the field, the card(s) that would be added to your hand is sent to the Graveyard instead. (They are not considered destroyed)