Intercept Wave


  Quick-Play / Spell
All Synchro Monsters on the field are changed to Defense Position. And then, return all face-up Synchro Monsters to the Extra Deck during the End Phase. 
CARD ID: 39440937
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YuGiOh! TCG karta: Intercept Wave

TCG SETS

TCG SetSymbolRarityLowAvgTrend
The Shining Darkness TSHD-EN050 Ultimate Rare-,--€-,--€-,--€
The Shining Darkness TSHD-EN050 Ultra Rare-,--€-,--€-,--€

Card Trivia

 The twisted, marked, parallel lines in this card's artwork can also be seen in these  artworks:
Miracle Synchro Fusion
Synchro Control
Synchro Ejection
Natural Tune.
Just like the name and its effect toward Synchro Monsters, it seems to be disrupting the Synchronization making them lose control of themselves.
This artwork is similar to Magic Reflector, Virus Cannon, and Spell Deflector.

Rulings


TCG Rulings



You can activate "Intercept Wave" even if only 1 player controls a Synchro Monster.: The Shining Darkness Sneak Peek -- Card Rulings (Version 1.0)

You can activate "Intercept Wave" even while "G.B. Hunter" is face-up on the field. In that case, you'll switch the Synchro Monsters to Defense Position, but you won't return them to the Extra Deck in the End Phase.

You cannot activate "Intercept Wave" during the Damage Step.

Synchro Monsters that were not changed to Defense Position by "Intercept Wave" will still be returned to the Extra Deck during the End Phase.

You cannot activate "Intercept Wave" if there are no Attack Position Synchro Monsters on the field.

At least 1 monster must be changed to Defense Position by "Intercept Wave" or else the effect to return Synchro Monsters to the Extra Deck will not be applied.

Returning the Synchro Monsters to the Extra Deck does not start a Chain.


OCG Rulings



During the End Phase, the effect of "Intercept Wave" also returns to the Extra Deck Synchro Monsters Summoned after "Intercept Wave" was activated.: Spell Card > Intercept Wave