Infernity Break
Normal / Trap
If you have no cards in your hand: Target 1 "Infernity" card in your Graveyard and 1 card your opponent controls; banish the first target, and if you do, destroy the second target.
CARD ID: 51717541
STATUS TCG: Unlimited
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TCG Set | Symbol | Rarity | Low | Avg | Trend | |
---|---|---|---|---|---|---|
Astral Pack Six | AP06-EN013 | Super Rare | -,--€ | -,--€ | -,--€ | |
The Shining Darkness | TSHD-EN069 | Common | -,--€ | -,--€ | -,--€ |
This card is an Infernity version of Raigeki Break.
TCG Rulings
"Infernity Break" targets 1 "Infernity" card in your Graveyard and 1 card your opponent controls.: The Shining Darkness Sneak Peek -- Card Rulings (Version 1.0)
"Infernity Break" will work even if you have 1 or more cards in your hand when it resolves.
Removing and destroying happen at the same time.
You still remove the card from your Graveyard even if your opponent's card is no longer on the field.
OCG Rulings
The effect of "Infernity Break" targets an "Infernity" card in your Graveyard, and a card on your opponent's side of the field.: Trap Card > Infernity Break
If an effect like "Jar of Greed" is Chained to the effect of "Infernity Mirage" so that you have a card in your hand when resolving the effect, then the effect of "Infernity Mirage" still resolves properly. This rulings also applies to similar cards, like "Infernity Necromancer", "Infernity Force", "Infernity Doom Dragon", "Infernity Break", "ZERO-MAX", etc.: If you have one or more cards in your hand when resolving the effect of a card like "Infernity Mirage", then can you draw?