Hyper Synchron


Machine / Tuner / Effect  LIGHT / 4
If this card is sent to the Graveyard for the Synchro Summon of a Dragon-Type monster: That monster gains 800 ATK, also banish that face-up monster during the End Phase.
1600/800 
CARD ID: 40348946
STATUS TCG: Unlimited
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YuGiOh! TCG karta: Hyper Synchron

TCG SETS

TCG SetSymbolRarityLowAvgTrend
Crimson Crisis CRMS-EN003 Rare-,--€-,--€-,--€
Duel Terminal 2 DT02-EN053 Duel Terminal Normal Parallel -,--€-,--€-,--€
Duelist League 17 participation cards DL17-EN006 Rare-,--€-,--€-,--€
Duelist Pack: Yusei 2 DP09-EN005 Common-,--€-,--€-,--€
Legendary Collection 5D's Mega Pack LC5D-EN010 Common-,--€-,--€-,--€

Card Trivia

 This monster bears some resemblance to Colossal Fighter/Assault Mode, although it looks nothing like Colossal Fighter.
This card is the first Tuner monster to have an effect related to Dragon monsters while not being one itself. However, Blue Expense Falcon, a Tuner that appeared in the anime, has an effect like this as well.
This card has the same Level, Attribute, Type, ATK and DEF as Road Synchron, and both monsters are Tuners.
Both are tied for the highest ATK of all Synchron monsters.

Rulings


TCG Rulings



If “DNA Surgery” is making all monsters on the field into Dragons, and “Hyper Synchron” is used to Synchro Summon a monster that was not originally a Dragon, the effects of “Hyper Synchron{{Spanremoved during the End Phase.: Crimson Crisis -- Card Rulings (version 2.0)

If the Synchro Monster is flipped face-down, the effects of “Hyper Synchron{{Spanremoved from play.

If the End Phase is skipped, the Synchro Monster{{Spanremoved during the next End Phase.

If “Imperial Iron Wall{{Spanremoved. However, if “Imperial Iron Wall{{Spanremoved

If the Synchro Monster is not {{sic">{{Span
removed from play

The +800 ATK boost and the condition to {{sic">{{Span
remove the Synchro Monster from play resolve as a single Trigger Effect. This is not an effect that target

{{sic">{{Span
Removing the Synchro Monster from play during the End Phase does not start a chain.


OCG Rulings



The effect does not target.: Effect Monster > Hyper Synchron

Banishing the monster is part of the effect which increases its ATK by 800. Banishing the monster does not start another chain.

If the Synchro Monster is not banished during the End Phase, it is banished during the next End Phase.

While "DNA Surgery" is active and declaring "Dragon", when you Synchro Summon a non-Dragon-Type monster with "Hyper Synchron", then the effect of "Hyper Synchron" activates. The Synchro Monster will gain +800 ATK and will be banished during the End Phase.: When "Hyper Synchron" is used as a Synchro Material Monster for a Synchro Monster that becomes a Dragon-Type monster by "DNA Surgery", is it banished in the End Phase?

When "Hyper Synchron" is used to Synchro Summon a Dragon-Type Synchro Monster, if the Synchro Monster is flipped face-down or leaves the field, then the effect of "Hyper Synchron" is no longer applied. The monster no longer gains +800 ATK and will not be banished during the End Phase, even if the Synchro Monster later becomes face-up on the field.: When a Synchro Monster who used "Hyper Synchron" as a Synchro Material Monster is flipped face-down, is it banished during the End Phase?

The effects of "Hyper Synchron" and "Arcane Apprentice" activate (and start a Chain) after the Synchro Summon is successful, at the time that "When this card is successfully Special Summoned" effects activate.: At what time do the effects of "Hyper Synchron" and "Arcane Apprentice" activate?

If "Imperial Iron Wall" is active during the End Phase, a Synchro Summon Summoned by "Hyper Synchron" will not be banished. However, if "Imperial Iron Wall" leaves the field during a later turn, the Synchro Monster will be banished during the End Phase of that turn.: When a Synchro Monster uses "Hyper Synchron" as a Synchro Material Monster, is it banished even when "Imperial Iron Wall" has been activated?

If a Synchro Monster uses "Hyper Synchron" as a Synchro Material Monster and it is not banished during the End Phase because of "Imperial Iron Wall" etc, then it still has the +800 ATK during subsequent turns.