Horn of the Phantom Beast

  Normal / Trap
Target 1 Beast or Beast-Warrior monster you control; equip this card to that target. It gains 800 ATK. If the equipped monster destroys your opponent's monster by battle and sends it to the GY: Draw 1 card. 

CARD ID: 21350571
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TCG SetSymbolRarityLowAvgTrend
Dark Saviors DASA-EN060 Super Rare0.02€0.07€0.09€
Duelist League 15 participation cards DL15-EN020 Rare0.20€-,--€0.69€
Duelist Revolution DREV-EN075 Rare0.02€0.17€0.61€
OTS Tournament Pack 4 OP04-EN027 Common0.02€0.15€0.10€
Onslaught of the Fire Kings Structure Deck SDOK-EN034 Common0.02€0.02€0.48€
Turbo Pack: Booster Seven TU07-EN005 Super Rare0.39€1.25€2.99€

Card Trivia

 The horns of Phantom Beast Wild-Horn appear on this card's artwork.


TCG Rulings

The effect to draw a card starts a Chain.: Duelist Revolution Sneak Peek – Card Rulings (Version 1.0)

You can activate this card during the Damage Step, up until the start of damage calculation. You cannot activate it during damage calculation.

OCG Rulings

The card-drawing effect of "Horn of the Phantom Beast" activates and starts a Chain Link when the opponent's monster is destroyed by battle and sent to the Graveyard.: Trap Card > Horn of the Phantom Beast

Cards like "Kunai with Chain" and "Horn of the Phantom Beast" are treated as Trap Cards with effects that equip them to monsters. They are not treated as Spell Cards. They are treated as Equip Cards.: Are Trap Cards which equip themselves treated as Spell Cards?

You can activate "Horn of the Phantom Beast" during the Damage Step, before damage calculation.: Can "Horn of the Phantom Beast" be activated and equipped to a monster during the Damage Step?