Emergency Teleport


  Quick-Play / Spell
Special Summon 1 Level 3 or lower Psychic-Type monster from your hand or Deck, but banish it during the End Phase of this turn. 


STATUS TCG: Limited

CARD ID: 67723438
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SETY TCG

TCG SetSymbolRarityLowAvgTrend
High-Speed Riders HSRD-EN054 Ultra Rare0.70€1.63€2.55€
Legendary Collection 5D's Mega Pack LC5D-EN251 Secret Rare2.45€4.92€4.14€
Premium Gold: Infinite Gold PGL3-EN081 Gold Rare0.24€0.71€1.62€
The Duelist Genesis TDGS-EN053 Ultimate Rare3.50€8.10€10.33€
The Duelist Genesis TDGS-EN053 Ultra Rare1.00€1.73€2.42€

Trivia




OCG Rulings



Banishing the Psychic-Type monster during the End Phase does not start a Chain Link.: Emergency Teleport

This card cannot be activated during the Damage Step

Previously Official Rulings


Removing the Special Summoned Psychic-Type Monster from play does not start a Chain.

Mentions in Other Rulings

Imperial Iron Wall: "Return from the Different Dimension" and "Emergency Teleport" can still be activated while "Imperial Iron Wall" is active. If "Imperial Iron Wall" is active in the End Phase, the Special Summoned monster(s) is not removed from play.

Judge List Rulings

Emergency Teleport" does not target. "Thought Ruler Archfiend's" effect cannot be chained to "Emergency Teleport". Thought Ruler Archfiend Vs. Emergency Teleport.