Divine Wind of Mist Valley


  Field / Spell
Once per turn, if a WIND monster you control returns to the hand (except during the Damage Step): You can Special Summon 1 Level 4 or lower WIND monster from your Deck. 


STATUS TCG: Limited

CARD ID: 15854426
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YuGiOh! TCG karta: Divine Wind of Mist Valley
ZOBACZ WPIS NA WIKI

SETY TCG

Yu-Gi-Oh Prices Yu-Gi-Oh Cardmarket
TCG SetSymbolRarityLowAvgLowAvgTrend
Storm of Ragnarok STOR-EN059 Common 0.42$ 0.87$0.02€0.15€0.03€
The Secret Forces THSF-EN056 Super Rare 0.65$ 1.34$0.02€0.38€0.02€


TCG Rulings




This effect starts a Chain. : Storm of Ragnarok -- Card Rulings (Version 1.0)

You can activate this effect during either player’s turn.

You cannot activate this effect during the Damage Step.

You can activate this effect if you control your opponent’s WIND monster and it is returned to his hand

Your opponent cannot use the effect of this card.

You can activate this effect if a monster that was {{sic">changed to WIND by "
DNA Surgery" is returned to the hand.

You cannot activate this effect when a WIND-Attribute Token would be returned to the hand.

You can activate this effect if a WIND monster is returned to the hand to pay the cost of an effect. In that case you activate the effect after the current Chain resolves.