D/D/D Super Doom King Purple Armageddon


Fiend / Fusion / Pendulum  DARK / 10 / 1
Pendulum Effect: Once per turn, before damage calculation, if your "D/D/D" Fusion Monster battles an opponent's monster: You can make that opponent's monster lose 1000 ATK until the end of this turn (even if this card leaves the field).
Monster Effect: 2 "D/D/D" monsters
You can target 1 Attack Position monster your opponent controls; destroy it, and if you do, inflict damage to your opponent equal to half its original ATK. You can only use this effect of "D/D/D Super Doom King Purple Armageddon" once per turn. Before damage calculation, if an opponent's monster battles: You can make its ATK become equal to its original ATK until the end of the Damage Step. If this card in the Monster Zone is destroyed: You can place this card in your Pendulum Zone.

3500/3000 

CARD ID: 84569886
STATUS TCG: Unlimited
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TCG SETS

TCG SetSymbolRarityLowAvgTrend
Soul Fusion SOFU-EN096 Common0.02€0.10€0.08€

Card Trivia

 This monster is an upgraded Fusion version of D/D/D Doom King Armageddon.
This card's name is a reference to the fact that Fusion Monsters have purple card frames.
Like the other Super Doom King monsters, this monster resembles a final antagonist(s) from another series: Zorc Necrophades and Nightshroud.
The largest wings of Purplish Armageddon are similar to Zorc's own.
This monster has a dragon head for a tail, similar to the dragon head that Zorc has coming out from his stomach (between his legs in the original version).
The smaller two pairs of wings greatly resemble Nightshroud's wings, which he used as his Duel Disk.
The fact that this monster has resemblances to two antagonists may be a reference to the fact that both Yu-Gi-Oh! and Yu-Gi-Oh! GX had only Fusion Summon as an Extra Deck Summoning method.
This monster's effect to destroy a monster and inflict its ATK as damage is similar to the effect that was displayed when Zorc destroyed monsters Summoned via a Duel Disk.
This card is the only Super Doom King monster that doesn't have a protection effect for monsters the player controls in the OCG.