Charge of the Light Brigade
Normal / Spell
Send the top 3 cards of your Deck to the Graveyard; add 1 Level 4 or lower "Lightsworn" monster from your Deck to your hand.
CARD ID: 94886282
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TCG Set | Symbol | Rarity | Low | Avg | Trend | |
---|---|---|---|---|---|---|
Astral Pack Five | AP05-EN011 | Super Rare | - | - | - | |
Dragons Collide Structure Deck | SDDC-EN035 | Common | - | - | - | |
Premium Gold: Return of the Bling | PGL2-EN052 | Gold Rare | - | - | - | |
Realm of Light Structure Deck | SDLI-EN027 | Common | - | - | - | |
Rise of the True Dragons Structure Deck | SR02-EN033 | Common | - | - | - | |
Stardust Overdrive: Special Edition | SOVR-ENSE2 | Super Rare | - | - | - | |
The Duelist Genesis | TDGS-EN089 | Secret Rare | - | - | - |
The Charge of the Light Brigade was an ill-advised cavalry charge, led by Lord Cardigan, which occurred during the Battle of Balaclava on October 25, 1854 during the Crimean War. There is also a poem and film called The Charge of the Light Brigade, which are references to said cavalry charge.
Ryko, Lightsworn Hunter appears in this card's artwork.
This card's artwork depicts it traveling through space-time, as supported by the Master Guide 3 card storylines.
This card is a Lightsworn version of Reinforcement of the Army, E - Emergency Call, Gladiator Proving Ground and Medallion of the Ice Barrier.
Ryko, Lightsworn Hunter appears in this card's artwork.
This card's artwork depicts it traveling through space-time, as supported by the Master Guide 3 card storylines.
This card is a Lightsworn version of Reinforcement of the Army, E - Emergency Call, Gladiator Proving Ground and Medallion of the Ice Barrier.
OCG Rulings
Sending three cards from your Deck to the Graveyard is a cost to activate "Charge of the Light Brigade".: Spell Card > Charge of the Light Brigade
The effect of "Charge of the Light Brigade" does not target.
"Charge of the Light Brigade" cannot be activated if you do not have any Level 4 or lower "Lightsworn" monsters in your Deck.: Can "Charge of the Light Brigade" be activated if you do not have any "Lightsworn" monsters in your Deck?
When resolving "Charge of the Light Brigade", if you do not have a Level 4 or lower "Lightsworn" monster in your Deck that you can add to your hand, then your opponent can check your Deck to verify that you have no valid monster. Thus, if you activate "Charge of the Light Brigade" by sending the top 3 cards of your Deck to the Graveyard including the last "Lightsworn" monster in your Deck, then your opponent can check your Deck.: If you cannot add to your hand when resolving "Charge of the Light Brigade", then can the opponent check your Deck?
If "Dimensional Fissure" is active, then you cannot send cards from the top of your Deck to the Graveyard as a cost, since you might send a Monster Card to the Graveyard. Thus, you cannot activate effects like those of "Charge of the Light Brigade", "Card Trooper", or "Celestia, Lightsworn Angel".: If "Dimensional Fissure" is active, then can the effects of "Charge of the Light Brigade" or "Card Trooper" be activated?
The effect of "Charge of the Light Brigade" does not target. Thus, you can activate "Charge of the Light Brigade" and add a "Lightsworn" monster from your Deck to your hand even if the effect of "Aurkus, Lightsworn Druid" is active and preventing "Lightsworn" monsters from being target
Sending 3 cards from the top of your Deck to the Graveyard is a cost.
If the last Level 4 or lower "Lightsworn" monster remaining in your Deck is sent to the Graveyard when you activate "Charge of the Light Brigade", when it resolves, briefly show your Deck to your opponent to verify that no Level 4 or lower "Lightsworn" monsters remain in your Deck.