Chain Dispel
Normal / Trap
When a Spell/Trap Card is activated: Destroy all cards in the controller's Deck with the same name as the activated card.
CARD ID: 03171055
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TCG Set | Symbol | Rarity | Low | Avg | Trend | |
---|---|---|---|---|---|---|
2015 Mega-Tin Mega Pack | MP15-EN118 | Common | -,--€ | -,--€ | -,--€ | |
Duelist Alliance | DUEA-EN076 | Common | -,--€ | -,--€ | -,--€ |
3 Spell Counters are featured in this card's artwork.
The Spell Counter contained in the staff refers to the Spell/Trap Card being activated, while the two shattered ones represent those cards in the deck that are being destroyed by Chain Dispel.
Similarly, the name of this card could be a play on words. The word 'dispel' could be interpreted as 'dis' and 'spell', meaning an anti-Spell/Trap Card, or a card capable of disengaging them. Also, although the chain in this card's artwork is a reference to this card's name, its name can also be attributed to the fact that it MUST be activated in chain with another Spell/Trap Card
The staff appears to be that of Endymion, The Master Magician, another Spell Counter-related card
This card is the Spell & Trap Card counterpart to Chain Destruction.
The Spell Counter contained in the staff refers to the Spell/Trap Card being activated, while the two shattered ones represent those cards in the deck that are being destroyed by Chain Dispel.
Similarly, the name of this card could be a play on words. The word 'dispel' could be interpreted as 'dis' and 'spell', meaning an anti-Spell/Trap Card, or a card capable of disengaging them. Also, although the chain in this card's artwork is a reference to this card's name, its name can also be attributed to the fact that it MUST be activated in chain with another Spell/Trap Card
The staff appears to be that of Endymion, The Master Magician, another Spell Counter-related card
This card is the Spell & Trap Card counterpart to Chain Destruction.
OCG Rulings
This card cannot be activated during the Damage Step.: Chain Dispel
This card does not target.
This card must be Chained directly to to the activation of a Spell/Trap Card. (This card cannot be Chained to the activation of the effect of a Spell/Trap Card.)
The Spell/Trap Card that was activated is neither destroyed nor negated.
This card can be activated when a Pendulum Monster is activated as a Spell Card in the Pendulum Zone.