Battle Teleportation
Normal / Trap
Activate if you control only 1 face-up Psychic-Type monster, and select that monster. It can attack your opponent directly this turn. At the end of the Battle Phase, give control of that monster to your opponent.
CARD ID: 71652522
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TCG Set | Symbol | Rarity | Low | Avg | Trend | |
---|---|---|---|---|---|---|
Ancient Prophecy | ANPR-EN072 | Common | - | - | - |
Krebons and a Duelist appear in this card's artwork.
TCG Rulings
This effect targets your face-up Psychic-Type monster.: Ancient Prophecy – Card Rulings (version 1.0)
You can activate “Battle Teleportation” even if your opponent has no open Monster Card Zones. If you do, the Psychic-Type monster is unable to move to your opponent’s side of the field and is destroyed.
You cannot activate “Battle Teleportation” if you cannot enter your Battle Phase.
You can activate “Battle Teleportation” if your opponent has “Swords of Revealing Light” face-up on the field because “Swords of Revealing Light” only prevents you from declaring an attack.
This card can target a monster that has already attacked.
You can activate “Battle Teleportation” any time between your Draw Phase and the end of the Battle Phase.
OCG Rulings
The effect of "Battle Teleportation" targets the one Psychic-Type monster you control.: Trap Card > Battle Teleportation
The effect of "Battle Teleportation" which gives control of the Psychic-Type monster to your opponent does not start a Chain.: Does the effect of "Battle Teleportation" start a Chain?