Battle Teleportation


  Normal / Trap
Activate if you control only 1 face-up Psychic-Type monster, and select that monster. It can attack your opponent directly this turn. At the end of the Battle Phase, give control of that monster to your opponent. 
CARD ID: 71652522
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YuGiOh! TCG karta: Battle Teleportation

TCG SETS

TCG SetSymbolRarityLowAvgTrend
Ancient Prophecy ANPR-EN072 Common---

Card Trivia

 Krebons and a Duelist appear in this card's artwork.

Rulings


TCG Rulings



This effect targets your face-up Psychic-Type monster.: Ancient Prophecy – Card Rulings (version 1.0)

You can activate “Battle Teleportation” even if your opponent has no open Monster Card Zones. If you do, the Psychic-Type monster is unable to move to your opponent’s side of the field and is destroyed.

You cannot activate “Battle Teleportation” if you cannot enter your Battle Phase.

You can activate “Battle Teleportation” if your opponent has “Swords of Revealing Light” face-up on the field because “Swords of Revealing Light” only prevents you from declaring an attack.

This card can target a monster that has already attacked.

You can activate “Battle Teleportation” any time between your Draw Phase and the end of the Battle Phase.


OCG Rulings



The effect of "Battle Teleportation" targets the one Psychic-Type monster you control.: Trap Card > Battle Teleportation

The effect of "Battle Teleportation" which gives control of the Psychic-Type monster to your opponent does not start a Chain.: Does the effect of "Battle Teleportation" start a Chain?