Aurkus, Lightsworn Druid
Beast-Warrior / Effect LIGHT / 3
Neither player can target "Lightsworn" monsters (anywhere) with card effects. During each of your End Phases: Send the top 2 cards of your Deck to the Graveyard.
1200/1800
CARD ID: 07183277
STATUS TCG: Unlimited
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TCG Set | Symbol | Rarity | Low | Avg | Trend | |
---|---|---|---|---|---|---|
Legendary Collection 2: The Duel Academy Years Mega Pack | LCGX-EN250 | Ultra Rare | - | - | - | |
Light of Destruction | LODT-EN081 | Super Rare | - | - | - | |
Ra Yellow Mega Pack | RYMP-EN105 | Common | - | - | - | |
Realm of Light Structure Deck | SDLI-EN013 | Common | - | - | - |
Druids, in RPGs, are mostly referred to humans who have the ability to shapeshift into a beast or creature of nature.
Probably that's why this card is classified as Beast-Warrior instead of Warrior or Spellcaster, despite to its human shape.
This card's costume bears resemblance to Ragnarok Online's male High Priest job.
This card resembles Batou from the anime series Ghost in the Shell.
Probably that's why this card is classified as Beast-Warrior instead of Warrior or Spellcaster, despite to its human shape.
This card's costume bears resemblance to Ragnarok Online's male High Priest job.
This card resembles Batou from the anime series Ghost in the Shell.
OCG Rulings
While the effect of "Aurkus, Lightsworn Druid" is being applied, "Lightsworn" monsters in the hand, in the Graveyard, and that have been removed from play face-up cannot be targeted.: Effect Monster > Aurkus, Lightsworn Druid
The effect of "Charge of the Light Brigade" does not target. Thus, you can activate "Charge of the Light Brigade" and add a "Lightsworn" monster from your Deck to your hand even if the effect of "Aurkus, Lightsworn Druid" is active and preventing "Lightsworn" monsters from being targeted.: Can "Charge of the Light Brigade" be activated if "Aurkus, Lightsworn Druid" is on the field?
If the effect of "Aurkus, Lightsworn Druid" is active, then neither player may target "Lightsworn" monsters on either player's side of the field with card effects. Also, neither player may target "Lightsworn" monsters in either player's Graveyard, and neither player may target either player's "Lightsworn
"Lightsworn" monsters face-up on the field, in the Graveyard, or Removed Zone cannot be targeted by effects.
"Aurkus, Lightsworn Druid" cannot negate effects; it only prevents "Lightsworn" monsters from being selected as the targets of effects. Once a target has been selected, the effect of "Aurkus, Lightsworn Druid" is irrelevant.
If your opponent activates "Ring of Destruction" targeting a "Lightsworn" monster you control and you chain "Glorious Illusion" to Special Summon "Aurkus, Lightsworn Druid" from your Graveyard, your "Lightsworn" monster is still destroyed.
If you Special Summon a "Lightsworn" monster with "Glorious Illusion", and afterwards you Summon "Aurkus, Lightsworn Druid", if your opponent later destroys "Glorious Illusion" your "Lightsworn" monster is also destroyed because "Glorious Illusion" is NOT selecting your "Lightsworn" monster as a target.
While you have "Aurkus, Lightsworn Druid" on the field you cannot equip your "Lightsworn" monsters with Equip Cards, but if you already have a "Lightsworn" monster equipped with an Equip Card when you Summon "Aurkus, Lightsworn Druid", the Equip Card is not destroyed or negated, because "Aurkus, Lightsworn Druid" only prevents "Lightsworn" monsters from being selected as a target.
"Aurkus, Lightsworn Druid" will NOT stop "Torrential Tribute", "Mirror Force", "Lightning Vortex", "Fissure", "Smashing Ground", or "Hammer Shot", because these effects do not target.
Lightsworn Monster Card Rulings=
{{:Card Rulings:Lightsworn