Augmented Heraldry
Field / Spell
Psychic-Type Xyz Monsters on the field cannot be targeted by Spell/Trap effects. Once per turn: You can discard 1 "Heraldic Beast" monster; add 1 "Heraldry" Spell/Trap Card from your Deck to your hand, except "Augmented Heraldry". You cannot Normal or Special Summon monsters during the turn you activate this effect, except Psychic-Type Xyz Monsters and "Heraldic Beast" monsters (even if this card leaves the field).
CARD ID: 59048135
STATUS TCG: Unlimited
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TCG Set | Symbol | Rarity | Low | Avg | Trend | |
---|---|---|---|---|---|---|
World Superstars | WSUP-EN005 | Super Rare | - | - | - |
Number 18: Heraldry Patriarch and Vetrix's crest appear in this card's artwork.
The two unknown crests from this card's artwork also appear on Marshalling Field.
This card's name is derived from the gift augmentation of honour.
The two unknown crests from this card's artwork also appear on Marshalling Field.
This card's name is derived from the gift augmentation of honour.
OCG Rulings
The "Psychic-Type Xyz Monsters on the field cannot be targeted by Spell/Trap effects." effect is applied to both players' face-up Psychic-Type Xyz Monsters on the field.: Heraldry Augmentation
The "add 1 "Heraldry" Spell/Trap Card from your Deck to your hand, except "Heraldry Augmentation"." effect can only be activated by the controller of this card. (This effect starts a Chain Link. It cannot be activated during the same Chain Link in which this card was activated.)
Discarding 1 "Heraldic Beast" monster is a cost to activate the "add 1 "Heraldry" Spell/Trap Card from your Deck to your hand, except "Heraldry Augmentation"." effect.